WebNov 23, 2016 · When you add a script which uses RequireComponent to a GameObject, the required component will automatically be added to the GameObject. This is useful to avoid setup errors. For example a script might require that a AudioSource is always added to the same GameObject. Using RequireComponent this will be done automatically, thus … Web1 day ago · System 1 then removes AddTrackingGO, instantiates the Prefab and adds another Component TrackingGO which includes the instantiated Gameobject. System 2 copies over the transform information from the entity to the TrackingGO.Value Gameobject. All of this seems to work - the TrackingGO exists on my player object, I see the …
c# - Unity Editor Script to instantiate a prefab - Game …
WebApr 7, 2024 · The GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components … WebApr 14, 2024 · GameObject is pink if using a Material with a Diffusion Profile and having … make and mend thrift store
How synchronize gameobject scaling and scriptable objects …
Webhello @Tycellent The keyword "this" is a reference to the current class, where as gameObject is what object the script is on, when you call Destroy(this) you are just removing the script from the game object rather than trying to destroy the actual object. Comment. brunocoimbra Tycellent LastMonopoly blainelight WebJan 18, 2024 · this.GetComponent and GetComponent are the EXACT same thing. gameObject.GetComponent is differnt (though logicaly it accomplishes the same thing and return the same thing) On a side note regarding this. Another useful feature is if your writing a fairly complex function that uses local variables and data fields of the class. WebJun 6, 2024 · this.gameObject just means you're getting the gameObject that's attached … make and model computer